They are both available to download (for free) here
Redboard allows storyboard artists to work in a "traditional" way drawing multiple panels to represent a storyboard sequence. The storyboard artists do not need to have any understanding of the underlying 3D aspects of Redboard, but it order to correctly configure Redboard for a production someone (usually a technical director or 3D modeller) needs to have an understanding of the underlying principles of producing models for Redboard.
Redboard supports a number of different model formats but we currently recommend converting meshes to the .3ds file format for importing into Redboard.
In this tutorial, a basic understanding of Maya is assumed, although other modelling packages can be used to create models for Redboard.
A basic summary of the process is:
Export FBX from Maya » Convert FBX to 3DS » Import 3DS to Redboard
Redboard models are a representation of your final production models. If Redboard models do not match your production models, the value of Redboard in your production pipeline is lost.
It is vitally important that:
This image (left) shows a Redboard model and a final production model side-by-side. (Redboard on the left, production right)
The models for Redboard provide a guide for the storyboard artist and as such they can be quick to build and very simple.
Redboard supports model iteration, allowing you to start with very simple shapes, and make amendments to your models as you go along.
If you update a model in Redboard it will automatically update all instances of the model in every panel that it occurs in.
Redboard supports the use of images for texture mapping objects.
Consider these two images:

Applied to a model in Maya:
Here is the same model after it had been converted for use in Redboard:
We recommend bmp files, although png and jpg are also accepted by Redboard.
You can use transparency on your texture maps, but to do so, all areas to be read as transparent must have the rgb value of pure black (0,0,0) alpha channels are not imported by Redboard.
N.B. The JPEG compression algorithm sometimes distorts rgb values and, if heavily compressed, may adversely affect your transparency region. We recommend you use .bmp files for Redboard usage.Example: Creating a skyline
In Redboard, polygons are double-sided.
The direction of surface normals does not affect display, but does affect the way objects interact with each other (i.e. collision detection).
For collisions, it is important that surface normals in your Redboard models are pointing in the correct direction:
In the above example, if the house is an internal set, then the normals should face inwards to stop character objects from going through the walls from the inside. Floor and any ground objects should have their surface normals pointing up.
However, if the house is part of an external set then the normals should face outwards

This screenshot shows the required options, ticked for conversion from fbx models to 3ds models when using FBX Converter.
Below is an example configuration:
Name= Daddy Bear Chair
Production name = Prop024_Chair
Description = Use only for the daddy!!
The Export options are used to reference the high polygon Maya model. If nothing is set here, then the mel scripts exported by Redboard will reference the 3ds file instead.
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